Sunday, October 27, 2013
Video Game Review: "Batman: Arkham Origins" - Feels Like the First Time (SPOILERS)
Between the foreboding prophecies from Azrael and experiments found in Scarecrow's hidden lair, the previous game in the Batman: Arkham series, Arkham City, layed down the seeds for third game in the series. So imagine the surprise of some fans of the series when the next Arkham game would be...a prequel. But it wasn't just that the game would be a prequel, but many of the elements that made the first two games in the series great would not be included. Rocksteady would not be developing the game, replaced instead by WB Games Montreal, and Kevin Conroy and Mark Hamill would not be returning to voice their respective famous roles, replaced by voice actors who would make Batman and Joker sound younger. Now, all that could make someone wary of the then announced "Batman: Arkham Origins", but the more I saw of the game through trailers and gameplay, the more I felt less worried. Now that the game has been released, does it live up to its predecessors? Well, yes and no.
As expected, the gameplay is very similar to Arkham City, I assume because WB Games Montreal used the same engine Rocksteady did. Not only that, but the same area of Gotham used for the Arkham City area was used once again, but still a main part of the city. So in a way, you won't have to look around too hard to find something when you knew where it was before. Besides that, many of Batman's gadgets are the same, and anything that may seem new is the same thing but only a little different. The disruptor that was handheld in Arkham City has taken on the appearance of the EMP gun also from the previous game. The rope launcher downplays the zipline aspect and has become more weaponized, as you are able to attach enemies to each other, or have fire extinguishers or gas canisters come flying at them to knock them out or disorient them. Finally, the "new" glue grenade is basically the freeze grenade from Arkham City, even with the ability to make a raft. The one new gadget added on that's a joy to use are the shock gloves you get halfway through the main story; they really add up on the combo meter. While being Batman this time around doesn't bring a new experience, it doesn't mean the player can't enjoy, you know, being Batman. I mean, what part of that doesn't get people excited?
In terms of difficulty, I found "Origins" a little harder than "City", but on par with "Asylum". That's an odd statement for me to make though, considering I completed it much quicker than the first two games, but this is the first Arkham game where school hasn't taken away my focus, so there's that. Things were harder to find and so were the boss battles, that aspect I felt has been improved compared to the previous games. Personally, boss battles in the Arkham games have always left me wanting more, as in, more hand-to-hand than strategy. In "Asylum", Bane fought like any other Titan and Poison Ivy had a giant plant you had to bring down; in "City", the fights with powerhouse monsters like Grundy and Clayface were very simplistic and repetitive. But with "Origins", when dealing with the assassins, you get the chance to actually fight villains on more of a level-field. The developers greatly hyped up the fight with Deathstroke, and it delivered. It actually took me an hour to beat him the first time around, as I had to find the groove and try not to get ahead of myself when countering, because I'll tell you, when Deathstroke hits you, he really hits you. My best advice for fighting Deathstroke is that the best offence is a good defense. Though I kind of thought Deathstroke would have a bigger presence in the game based on the hype, but it's forgivable. Even Bane, this time around was more fun to fight compared to the boss battle in "Asylum" since he isn't so huge...yet; besides that, it was nice to actually fight Killer Croc this time around rather than run away. After Deathstroke, my second favorite boss battle was Firefly. While there is a formula to it, this was the first time in an Arkham game where you fight an aerial foe, and that makes for good cineractive moments. Aside from that though, the boss battles aren't that thrilling, at least not to me. The most disappointing battle is with Electrocutioner. Think of the Mysterio fight in the 2004 "Spider-Man 2" movie tie-in game; the villain has a health bar, but all it takes is one punch to win. Not at all satisfying, but what do you expect from a guy who called himself "Electrocutioner"? At least when Joker kills him though, you get to scavenge is shock gloves for your own arsenal, so he did serve some purpose.
When it comes to the tone of the game, while the first two felt felt more like the comics, "Origins" felt more like the Christopher Nolan films in terms of realism. Yes, there are strength enhancing drugs like Venom and a man with bleached white skin and green hair, but there's some science behind them to make it more believable, especially compared to giant plants, zombies, and shape-shifters from before. Given the time in Batman's career where this game is set, this is the turning point in Gotham where the supervillain has become more prominent over the organized crime and corrupt cops that Batman originally set out to fight, and it's this night that eventually leads to the events and construction of Arkham City. Aside from the realism, another aspect I found similar to the Nolan films was Bruce and Alfred's relationship, which we get a lot more of compared to "Arkham City", considering it's just the two of them at this point, i.e., no Oracle or Robin (although Barbara does make an appearance and helps lead you to some of Penguin's weapons caches in one of the side missions). Bruce and Alfred have some good emotional moments, such as when Alfred, worried about Bruce's safety, tries to keep him from going out and or to work with the police. There is also a moment when Bruce is feeling doubt about himself after Bane breaks into theBatcave and almost kills Alfred, feeling he can't protect Gotham when he can't even protect his home, but Alfred is able to pick him back up, convincing to head out to Blackgate to stop the Joker's prison riot. I could definitely see those moments being acted out by Christian Bale and Michael Caine.
Now almost every time I would see a news item for the game, I would see comments of people whining that Conroy and Hamill weren't playing Batman and Joker, who in this game, were voiced by Roger Craig Smith and Troy Baker, respectively. First off, I would like to take the time to those so butt-hurt over the recastings to get the fuck over it. Conroy and Hamill were not the first people to voice Batman and Joker, they're not always going to, and they won't be the last; yes, they're the definitive voices of each character, but that doesn't mean no one else can play them or get the chance to. That being said, Troy Baker totally nailed it as the Joker, making himself, along with John DiMaggio, who voiced Joker in the direct-to-video animated film "Batman: Under the Red Hood", a worthy successor to Hamill. Baker's Joker had great moment from his first reveal to the final moments of the story, especially during a small segment largely inspired by the seminal Joker story "The Killing Joke", even giving a variation of the book's speech on memory.
As for Roger Craig Smith, I thought he did well as Batman, but not as well as I thought. Now, I don't want to contradict my earlier statement, but he could have sounded a little more like Conroy. I wouldn't be saying that if it weren't for the fact that this game is a prequel, and honestly, I had a hard time believing that Smith's Batman becomes Conroy's Batman. In comparison, Baker's Joker could definitely pass for Hamill's. Smith's Batman sounded angry all the time and had a lot of screaming moments; again, it's those moments I could see Christian Bale act out. Despite that, if you look at this game on its own, Smith is good as a young Batman, and I like his "all-about-the-mission" attitude. I mean, this Batman is initially all "Fuck the police!". Seriously, he fucks the police up in this game. It's kind of a fun aspect to see in the game, since this is a point in Batman's career where he prefers to get things done himself.
If you enjoyed the Riddler challenges in the first two games, I don't think you'll be disappointed. In this game, he isn't actually Riddler yet, but Batman calls him "Enigma." For his first true outing, Riddler has gathered blackmail on many prominent Gotham citizens that will be released unless Batman finds the datapacks and takes down the relay networks, interrogating dispatchers along the way. That means there's no riddles this time around, but at least that gives your brain a little rest. You do get a little easter egg in the form of the first Riddler trophy once the side mission is complete though.
Once you complete the game, don't just skip the credits. You're in for some treats, including a new Joker song, and a radio broadcast that players of the first two games will see resonate. Not to mention, there's a post-credits scene that's set up for something, but I'm not sure what exactly. Without spoiling too much, let's just say it involves a certain government funded team of villains and their certain handler, with her "Justice League Unlimited" voice actress reprising her.
As a quick note, I'd also like to give this game props for getting Robert Constanzo back to play Harvey Bullock, as he did in "Batman: The Animated Series." That was quite a treat.
As the new entry in this series, it doesn't bring anything overall new, in fact, some may feel it brings a little too much familiarity, but gamers should get be able to enjoy a good story, fighting some new bosses, playing as Batman again, and of course, moments with the Joker.
Now, if you're still upset that we a got a prequel instead of a straight-on "Arkham City" sequel, I don't think you'll have to worry. Kevin Conroy did let it slip that he was working on a new Arkham game. Since it turned out that he wasn't referring to "Arkham Origins", that could only mean he's working on the sequel, and that Rocksteady is presumably behind it. By that logic, one may say "Arkham Origins" is just trying to cash in on the franchise, only being made to keep fans tide over until Rocksteady's next game came out. Does that mean we can't enjoy "Origins" for what it is though? I don't think so. This game has only brought more to the Arkham-verse, showing how relationships between characters formed, and as I said before, the turning point in Gotham's criminal world. And besides, who doesn't love an origin story?
RATING: 8/10
Thursday, October 17, 2013
Inhumanity Incoming! (January 2014)
In the second edition of Inhumanity Incoming!, we see brand new series, more .NOW jumping-on points, and less to do with the Inhumanity status quo, but I like the title I came up with for this series, so I'm keeping it. Anyway, if you're wanting to get into Marvel, here are some possible good places to start as the new year begins. Be sure to check out the previous December post for more areas to read.
INHUMAN #1
MATT FRACTION (W) • JOE MADUREIRA (A/C)
Variant cover by Humberto Ramos
Variant Cover by J. Scott Campbell
Variant Cover by Milo Manara
Design variant by TBD
Blank Variant Also Available
“After the Fall”
After the fall of the Inhuman City Attilan and the explosion of the Terrigen Bomb, thousands of people across the globe with no connection to the strange super race have transformed into Inhumans! The transformations have given them powers that are dangerous and terrifying, making them targets. With Inhuman king Black Bolt believed dead, is there anyone for these new Inhumans to turn to?
32 PGS./Rated T+ …$3.99
ALL-NEW INVADERS #1
JAMES ROBINSON (W) • STEVE PUGH (A)
Cover by MUKESH SINGH
Variant Cover by John Cassaday
Sketch Variant by John Cassaday
Design Variant by TBD
Young Variant by Skottie Young
Blank Variant also available
“GODS AND SOLDIERS” PART ONE
• Eisner Award winner James Robinson (STARMAN, EARTH 2) returns to MARVEL, uniting with Steve Pugh (ANIMAL MAN, HOTWIRE, GEN-X) to create a unique, modern day take on the INVADERS.
• The KREE EMPIRE intends to conquer the universe using a weapon that will grant them an army of NORSE GODS.
• It falls to four heroes united by their past—CAPTAIN AMERICA, NAMOR, THE ORIGINAL HUMAN TORCH and the WINTER SOLDIER—who must now face the future and wage war against the Kree to save Earth.
32 PGS./Rated T+ …$3.99
ALL-NEW X-MEN #22.NOW
BRIAN MICHAEL BENDIS (W)
STUART IMMONEN (A/C)
Variant Cover by Dale Keown
Sketch Variant by Dale Keown
X-Men 50th Anniversary Polybagged Poster Variant by Various
Animal Variant by TBD
Blank Variant Also Available
“The Trial of Jean Grey”
The arrival of the original X-Men in the present sent shockwaves through the Marvel Universe, but we’ve only seen the effects on Earth. When alien races learn that Jean Grey, host of the destructive Phoenix Force, is back on earth, they do something about it. Now it’s up to the rest of the All-New X-Men and the Guardians of the Galaxy to save Jean Grey from twisted intergalactic justice! Don’t miss two of Marvel’s biggest franchises crossing over for the first time!
32 PGS./Rated T+ …$3.99
GUARDIANS OF THE GALAXY #11.NOW
BRIAN MICHAEL BENDIS (W) • SARA PICHELLI (A/C)
Variant Cover by Dale Keown
Sketch Variant by Dale Keown
Animal variant by Chris Samnee
Movie Variant also Available
Blank Variant also Available
“The Trial of Jean Grey”
The Guardians of the Galaxy get a reminder of Earth when they cross paths with the All-New X-Men during the TRIAL OF JEAN GREY! When an alien race discovers that the original Jean Grey is back on Earth, they decide to hold her accountable for the acts of the Dark Phoenix, and it’s up to the Guardians to help the X-Men save her. You won’t want to miss the first encounter between two of the biggest franchises in the Marvel U!
32 PGS./Rated T …$3.99
AVENGERS WORLD #1
JONATHAN HICKMAN & NICK SPENCER (W)
STEFANO CASELLI (A)
Cover by JOHN CASSADAY
Wraparound Variant by Arthur Adams
Wraparound Sketch Variant by Arthur Adams
Variant Cover by Milo Manara
Young Variant by Skottie Young
Animal Variant by TBD
Deadpool Variant by TBD
Blank Cover also available
“TROUBLE MAP”
Earth’s Mightiest Heroes have returned from the stars-- but on the world they left behind, new threats have emerged, and The Avengers will be tested like never before. In one cataclysmic day, the face of the Marvel Universe will change forever-- and the fight for Earth’s future will begin. A globe-spanning epic of empires and armies, and the brave few who stand between them and us.
32 PGS./Rated T+ …$3.99
BLACK WIDOW #1
NATHAN EDMONDSON (W) • PHIL NOTO (A/C)
Variant Cover by J. Scott Campbell
Sketch variant by J. Scott Campbell
Variant Cover by Milo Manara
Young Variant by Skottie Young
Blank Variant Also Available
“The Finely Woven Thread”
You’ve seen Black Widow as an Avenger and even an Agent of Shield. But on her own time she searches for atonement for her past as a KGB assassin—in ways of which those teams just wouldn’t approve. From the darkest corners of the Marvel Universe, Nathan Edmonson (Who is Jake Ellis?) and Phil Noto (Thunderbolts, X-23) bring you a new ongoing series as gorgeous and mysterious as Nastasha Romanov herself!
32 PGS./Rated T+ …$3.99
THUNDERBOLTS #20.NOW
CHARLES SOULE (W) CARLO BARBERI (A)
Cover by JULIAN TOTINO TEDESCO
Variant Cover by Phil Noto
Sketch Variant by Phil Noto
Artist Variant by TBD
Blank Variant Also Available
“NO MERCY” Part 1
GHOST RIDER JOINS THE THUNDERBOLTS! General Ross’s Thunderbolts were brought together to clean up problems no one else could…but what about when the problem is ON the team? The seemingly all-powerful madwoman called Mercy has gone too far, slaughtering innocent people to fulfill her twisted mission of mercy. Who can the team turn to to help take down this powerhouse? How about Johnny Blaze, the original Ghost Rider? Can he save the team before it all goes to hell? Or will he lead them there?
32 PGS./Parental Advisory …$2.99
SAVAGE WOLVERINE #14.NOW
RICHARD J. ISANOVE (W/A/C)
Variant Cover by Phil Noto
Sketch Variant by Phil Noto
Animal Variant by TBD
Blank Variant also Available
“THE BOOTLEGGER”
SURVIVING THE BLACK ROLLERS! In the 1930s Dustbowl, Logan is a bootlegger carrying whiskey down from Canada, until he finds himself the accidental caretaker of a group of orphans whose family was targeted by the mob. Now Logan must choose between the anonymous life he’s been meticulously building or stepping out into the spotlight again to defend the innocent. A tale of family, betrayal and revenge all set against the hard-scrabble life of the Great Depression, this is a chapter of Wolverine’s life you won’t want to miss!
32 PGS./Parental Advisory …$3.99
ALL-NEW X-FACTOR #1
PETER DAVID (W) CARMINE DI GIANDOMENICO (A)
Cover by JARED FLETCHER
Variant Cover by Salvador Larroca
Sketch Variant by Salvador Larroca
Young Variant by Skottie Young
Blank Cover Also Available
“NOT BRAND X” Part 1
X-FACTOR IS BACK…LIKE NEVER BEFORE! Serval Industries, one of the world’s most trusted names in electronics and leader in cutting-edge internet and weapons technology, has just unveiled their newest contribution to society…the All-New X-Factor. Led by mutant mistress of magnetism, Polaris, the team uses its corporate backing for the betterment of society. With her half-brother Quicksilver, notorious thief, Gambit, and more by her side, can Polaris trust that her corporate masters really have good intentions?
32 PGS./Rated T+ …$3.99
IRON MAN #20.INH
KIERON GILLEN (W) • JOE BENNET (A)
Cover by PAUL RIVOCHE
INHUMANITY TIE-IN! – IRON METROPOLITAN PART THREE!
• Who will be the next MANDARIN?!
• Will an INHUMAN threaten Tony’s plan to build the city of tomorrow?
• More mysteries of the rings revealed!!!
32 PGS./Rated T+ …$3.99
INHUMAN #1
MATT FRACTION (W) • JOE MADUREIRA (A/C)
Variant cover by Humberto Ramos
Variant Cover by J. Scott Campbell
Variant Cover by Milo Manara
Design variant by TBD
Blank Variant Also Available
“After the Fall”
After the fall of the Inhuman City Attilan and the explosion of the Terrigen Bomb, thousands of people across the globe with no connection to the strange super race have transformed into Inhumans! The transformations have given them powers that are dangerous and terrifying, making them targets. With Inhuman king Black Bolt believed dead, is there anyone for these new Inhumans to turn to?
32 PGS./Rated T+ …$3.99
JAMES ROBINSON (W) • STEVE PUGH (A)
Cover by MUKESH SINGH
Variant Cover by John Cassaday
Sketch Variant by John Cassaday
Design Variant by TBD
Young Variant by Skottie Young
Blank Variant also available
“GODS AND SOLDIERS” PART ONE
• Eisner Award winner James Robinson (STARMAN, EARTH 2) returns to MARVEL, uniting with Steve Pugh (ANIMAL MAN, HOTWIRE, GEN-X) to create a unique, modern day take on the INVADERS.
• The KREE EMPIRE intends to conquer the universe using a weapon that will grant them an army of NORSE GODS.
• It falls to four heroes united by their past—CAPTAIN AMERICA, NAMOR, THE ORIGINAL HUMAN TORCH and the WINTER SOLDIER—who must now face the future and wage war against the Kree to save Earth.
32 PGS./Rated T+ …$3.99
ALL-NEW X-MEN #22.NOW
BRIAN MICHAEL BENDIS (W)
STUART IMMONEN (A/C)
Variant Cover by Dale Keown
Sketch Variant by Dale Keown
X-Men 50th Anniversary Polybagged Poster Variant by Various
Animal Variant by TBD
Blank Variant Also Available
“The Trial of Jean Grey”
The arrival of the original X-Men in the present sent shockwaves through the Marvel Universe, but we’ve only seen the effects on Earth. When alien races learn that Jean Grey, host of the destructive Phoenix Force, is back on earth, they do something about it. Now it’s up to the rest of the All-New X-Men and the Guardians of the Galaxy to save Jean Grey from twisted intergalactic justice! Don’t miss two of Marvel’s biggest franchises crossing over for the first time!
32 PGS./Rated T+ …$3.99
GUARDIANS OF THE GALAXY #11.NOW
BRIAN MICHAEL BENDIS (W) • SARA PICHELLI (A/C)
Variant Cover by Dale Keown
Sketch Variant by Dale Keown
Animal variant by Chris Samnee
Movie Variant also Available
Blank Variant also Available
“The Trial of Jean Grey”
The Guardians of the Galaxy get a reminder of Earth when they cross paths with the All-New X-Men during the TRIAL OF JEAN GREY! When an alien race discovers that the original Jean Grey is back on Earth, they decide to hold her accountable for the acts of the Dark Phoenix, and it’s up to the Guardians to help the X-Men save her. You won’t want to miss the first encounter between two of the biggest franchises in the Marvel U!
32 PGS./Rated T …$3.99
AVENGERS WORLD #1
JONATHAN HICKMAN & NICK SPENCER (W)
STEFANO CASELLI (A)
Cover by JOHN CASSADAY
Wraparound Variant by Arthur Adams
Wraparound Sketch Variant by Arthur Adams
Variant Cover by Milo Manara
Young Variant by Skottie Young
Animal Variant by TBD
Deadpool Variant by TBD
Blank Cover also available
“TROUBLE MAP”
Earth’s Mightiest Heroes have returned from the stars-- but on the world they left behind, new threats have emerged, and The Avengers will be tested like never before. In one cataclysmic day, the face of the Marvel Universe will change forever-- and the fight for Earth’s future will begin. A globe-spanning epic of empires and armies, and the brave few who stand between them and us.
32 PGS./Rated T+ …$3.99
BLACK WIDOW #1
NATHAN EDMONDSON (W) • PHIL NOTO (A/C)
Variant Cover by J. Scott Campbell
Sketch variant by J. Scott Campbell
Variant Cover by Milo Manara
Young Variant by Skottie Young
Blank Variant Also Available
“The Finely Woven Thread”
You’ve seen Black Widow as an Avenger and even an Agent of Shield. But on her own time she searches for atonement for her past as a KGB assassin—in ways of which those teams just wouldn’t approve. From the darkest corners of the Marvel Universe, Nathan Edmonson (Who is Jake Ellis?) and Phil Noto (Thunderbolts, X-23) bring you a new ongoing series as gorgeous and mysterious as Nastasha Romanov herself!
32 PGS./Rated T+ …$3.99
THUNDERBOLTS #20.NOW
CHARLES SOULE (W) CARLO BARBERI (A)
Cover by JULIAN TOTINO TEDESCO
Variant Cover by Phil Noto
Sketch Variant by Phil Noto
Artist Variant by TBD
Blank Variant Also Available
“NO MERCY” Part 1
GHOST RIDER JOINS THE THUNDERBOLTS! General Ross’s Thunderbolts were brought together to clean up problems no one else could…but what about when the problem is ON the team? The seemingly all-powerful madwoman called Mercy has gone too far, slaughtering innocent people to fulfill her twisted mission of mercy. Who can the team turn to to help take down this powerhouse? How about Johnny Blaze, the original Ghost Rider? Can he save the team before it all goes to hell? Or will he lead them there?
32 PGS./Parental Advisory …$2.99
SAVAGE WOLVERINE #14.NOW
RICHARD J. ISANOVE (W/A/C)
Variant Cover by Phil Noto
Sketch Variant by Phil Noto
Animal Variant by TBD
Blank Variant also Available
“THE BOOTLEGGER”
SURVIVING THE BLACK ROLLERS! In the 1930s Dustbowl, Logan is a bootlegger carrying whiskey down from Canada, until he finds himself the accidental caretaker of a group of orphans whose family was targeted by the mob. Now Logan must choose between the anonymous life he’s been meticulously building or stepping out into the spotlight again to defend the innocent. A tale of family, betrayal and revenge all set against the hard-scrabble life of the Great Depression, this is a chapter of Wolverine’s life you won’t want to miss!
32 PGS./Parental Advisory …$3.99
ALL-NEW X-FACTOR #1
PETER DAVID (W) CARMINE DI GIANDOMENICO (A)
Cover by JARED FLETCHER
Variant Cover by Salvador Larroca
Sketch Variant by Salvador Larroca
Young Variant by Skottie Young
Blank Cover Also Available
“NOT BRAND X” Part 1
X-FACTOR IS BACK…LIKE NEVER BEFORE! Serval Industries, one of the world’s most trusted names in electronics and leader in cutting-edge internet and weapons technology, has just unveiled their newest contribution to society…the All-New X-Factor. Led by mutant mistress of magnetism, Polaris, the team uses its corporate backing for the betterment of society. With her half-brother Quicksilver, notorious thief, Gambit, and more by her side, can Polaris trust that her corporate masters really have good intentions?
32 PGS./Rated T+ …$3.99
IRON MAN #20.INH
KIERON GILLEN (W) • JOE BENNET (A)
Cover by PAUL RIVOCHE
INHUMANITY TIE-IN! – IRON METROPOLITAN PART THREE!
• Who will be the next MANDARIN?!
• Will an INHUMAN threaten Tony’s plan to build the city of tomorrow?
• More mysteries of the rings revealed!!!
32 PGS./Rated T+ …$3.99
Wednesday, September 25, 2013
Theory Revival Time: Phil Coulson Destined to be the Vision?
Since his death in "The Avengers", there was theory among some fans, self included, that SHIELD Agent Phil Coulson would be revived as the android hero, the Vision. But once it was announced Clark Gregg would reprise Coulson in the live action "Agents of SHIELD" series, set AFTER "The Avengers", that theory has died down since. All that was left to ask was how Coulson came back.
Now that the series has premiered, we learn from Coulson that he was revived under normal circumstances and took some time off in Tahiti, with his death being faked to spark the Avengers into working together to stop Loki and the Chitauri. But during a conversation between Agent Hill and a SHIELD doctor once Coulson left the room, there is apparently more to Coulson's "vacation" than even he knows:
SHIELD DOCTOR: Tahiti, huh? He really doesn't know?
AGENT HILL: He can never know.
That right there sparks the mystery. What doesn't Coulson know? I thought of a couple theories, but I'll settle on this one: the Phil Coulson we see on "Agent of SHIELD"...is an android. Now why an android of all things? Because Ultron is the main villain in 2015's Avengers sequel.
(fan made image, not official)
Since it has been confirmed that Hank Pym won't be the one to create Ultron as he was in the comics, Ultron's film origin is yet another mystery for fans of the Marvel Cinematic Universe. A good theory going around is that Ultron is created by SHIELD, most likely under the direction of the shadowy council that Nick Fury answers to, and without Fury's knowledge, as a way to take care of the Avengers should they need to. But of course, Ultron will go all Skynet and become self-aware and set out to fulfill his objective of destroying the Avengers before taking over Earth for himself.
Now Ultron knows the Avengers inside and out, which makes him their ultimate enemy, and the ultimate enemy of a hero always attacks the hero's emotions. So who's to say that Ultron, with his SHIELD intel, wouldn't take the Coulson android (the "Coul-droid", if you will), remake him into his vision of the future, and force Coulson to fight the team his death helped create? Just imagine the Avengers' shock to see Coulson alive and their reluctance to fight him? I'm sure audiences will feel the emotion of such a scene as well.
Now I realize this is alot to speculate after only one episode of a series, but when you're both a writer and a comic book geek, you can't help but speculate the future, such as I did with my previous post featuring ideas for Fox's Marvel films. But yes, I'm going back to my theory that Phil Coulson will become the Vision in "Avengers: Age of Ultron." Agree? Disagree?
Thursday, September 12, 2013
Inhumanity Incoming! (December 2013)
In 2012, Marvel NOW! began with new series launching and some existing series ending and replaced/restarted with new #1 issues. One year later, the company has announced plans to launch the next wave of the initiative they've dubbed "All-New Marvel NOW!", which included more new series and jumping-on points for existing titles. Coinciding this is the post-Infinity status quo branded as "Inhumanity." Titles involved in both will be marked in the issue number with a ".NOW" or ".INH". To help spread the word for such jumping on points, I'll be sharing solicits for the titles involved and hopefully bring some new comic readers in through my blog followers. Marvel has said this will last through April 2014, so expect more posts like this whenever the monthly solicits hit.
MIGHTY AVENGERS #4.INH
AL EWING (W) • GREG LAND (A/C)
Variant Cover by STEVE EPTING
50TH ANNIVERSARY VARIANT by DANIEL ACUÑA
INHUMANITY TIE-IN!
• In the aftermath of Infinity, Luke Cage brings his Mighty Avengers together! And a certain Superior someone is not happy about it!
• Plus: The birth of the new Ronin!
• This solicit sponsored by CORTEX Incorporated. CORTEX. Tomorrow is in our hands.
32 PGS./Rated T+ …$3.99
NEW AVENGERS #13.INH
JONATHAN HICKMAN (W) • SIMONE BIANCHI (A/C)
Variant Cover by MIKE DEODATO
INHUMANITY TIE-IN! – “THE OTHER SIDE”
• With the consequences of Infinity fresh on their minds, tough decisions are made.
• The gathering of a new Illuminati.
• We learn more about the other beings related to the Incursions.
32 PGS./Rated T+ …$3.99
INDESTRUCTIBLE HULK #17.INH
MARK WAID (W)
CLAY MANN (A)
Cover by MAHMUD ASRAR
INHUMANITY TIE-IN! “THE HUMANITY BOMB” CHAPTER ONE!
• Humanity has placed its faith in BRUCE BANNER to save Earth!
• Who is working AGAINST Banner as the threat spreads?
• This time, HULK has nothing to punch! Can Banner smash?
32 PGS./ Rated T…$3.99
UNCANNY X-MEN #15.INH
BRIAN MICHAEL BENDIS (W) • KRIS ANKA (A/C)
INHUMANITY TIE-IN!
• The ladies of the UNCANNY X-MEN go out on the town and find themselves face-to-face with the effects of INHUMANITY.
• Wait, is that Kitty Pryde with the UNCANNY X-MEN?!?!
• Rising star KRIS ANKA (covers of UNCANNY X-FORCE, ALL-NEW X-MEN SPECIAL) comes in as guest artist for this special issue!
32 PGS./Rated T+ …$3.99
AVENGERS A.I. #7.INH
SAM HUMPHRIES (W) andRÉ ARAÚJO (A)
Cover by DAVE MARQUEZ
• HERE COMES INHUMANITY…and ol’ Hornhead himself!
• Cleaning up New York in the wake of INFINITY, the A.I. find themselves at the mercy of…Grandma??!
• Daredevil + Ant-Man = a doctorate in Wisecracks and Hijinkery!
• Doombot finds his inner hero. Sort of.
32 PGS./Rated T+ …$2.99
AVENGERS #24.NOW
JONATHAN HICKMAN (W) • ESAD RIBIC (A/C)
Variant cover by Simone Bianchi
Variant cover by Agustin Alessio
MEGA FOLDOUT VARIANT by DANIEL ACUÑA
DEAPOOL VARIANT BY TBA
MARVEL MEOW VARIANT by TBA
BLANK VARIANT ALSO AVAILABLE
“ROGUE PLANET” - Part 1 of 5
• Captain America and Iron Man plan for the next version of the Avengers.
• A runaway planet is on a collision course with Earth.
• A visitor from the future helps save the day.
• AVENGERS #24.NOW = AVENGERS #1 IN ALL-NEW MARVEL NOW!
32 PGS./Rated T+ …$3.99
MIGHTY AVENGERS #4.INH
AL EWING (W) • GREG LAND (A/C)
Variant Cover by STEVE EPTING
50TH ANNIVERSARY VARIANT by DANIEL ACUÑA
INHUMANITY TIE-IN!
• In the aftermath of Infinity, Luke Cage brings his Mighty Avengers together! And a certain Superior someone is not happy about it!
• Plus: The birth of the new Ronin!
• This solicit sponsored by CORTEX Incorporated. CORTEX. Tomorrow is in our hands.
32 PGS./Rated T+ …$3.99
NEW AVENGERS #13.INH
JONATHAN HICKMAN (W) • SIMONE BIANCHI (A/C)
Variant Cover by MIKE DEODATO
INHUMANITY TIE-IN! – “THE OTHER SIDE”
• With the consequences of Infinity fresh on their minds, tough decisions are made.
• The gathering of a new Illuminati.
• We learn more about the other beings related to the Incursions.
32 PGS./Rated T+ …$3.99
INDESTRUCTIBLE HULK #17.INH
MARK WAID (W)
CLAY MANN (A)
Cover by MAHMUD ASRAR
INHUMANITY TIE-IN! “THE HUMANITY BOMB” CHAPTER ONE!
• Humanity has placed its faith in BRUCE BANNER to save Earth!
• Who is working AGAINST Banner as the threat spreads?
• This time, HULK has nothing to punch! Can Banner smash?
32 PGS./ Rated T…$3.99
UNCANNY X-MEN #15.INH
BRIAN MICHAEL BENDIS (W) • KRIS ANKA (A/C)
INHUMANITY TIE-IN!
• The ladies of the UNCANNY X-MEN go out on the town and find themselves face-to-face with the effects of INHUMANITY.
• Wait, is that Kitty Pryde with the UNCANNY X-MEN?!?!
• Rising star KRIS ANKA (covers of UNCANNY X-FORCE, ALL-NEW X-MEN SPECIAL) comes in as guest artist for this special issue!
32 PGS./Rated T+ …$3.99
AVENGERS A.I. #7.INH
SAM HUMPHRIES (W) andRÉ ARAÚJO (A)
Cover by DAVE MARQUEZ
• HERE COMES INHUMANITY…and ol’ Hornhead himself!
• Cleaning up New York in the wake of INFINITY, the A.I. find themselves at the mercy of…Grandma??!
• Daredevil + Ant-Man = a doctorate in Wisecracks and Hijinkery!
• Doombot finds his inner hero. Sort of.
32 PGS./Rated T+ …$2.99
AVENGERS #24.NOW
JONATHAN HICKMAN (W) • ESAD RIBIC (A/C)
Variant cover by Simone Bianchi
Variant cover by Agustin Alessio
MEGA FOLDOUT VARIANT by DANIEL ACUÑA
DEAPOOL VARIANT BY TBA
MARVEL MEOW VARIANT by TBA
BLANK VARIANT ALSO AVAILABLE
“ROGUE PLANET” - Part 1 of 5
• Captain America and Iron Man plan for the next version of the Avengers.
• A runaway planet is on a collision course with Earth.
• A visitor from the future helps save the day.
• AVENGERS #24.NOW = AVENGERS #1 IN ALL-NEW MARVEL NOW!
32 PGS./Rated T+ …$3.99
Wednesday, September 4, 2013
The Mind of a Madman
In my second Joker-related-school-project post of the week, I thought I'd share a paper from my class on memory in which I analyzed the famous graphic novel, Batman: The Killing Joke. Enjoy.
The
Mind of a Madman
“All it takes is one bad day to reduce the
sanest man alive to lunacy.”
The
Joker, Batman: The Killing Joke.
In his classic 1988 graphic novel, Batman: The Killing Joke, author Alan Moore analyzed the mindset of
the Dark Knight’s psychotic arch nemesis, the Joker. In doing so, Moore created
a tragic origin for the super villain, depicting him as a once normal person
until a series of unfortunate events led to his clown like disfigurement and a
psychotic break, becoming the homicidal maniac people recognize him as today.
While the Joker remembers some events throughout the story, he is implied to be
an unreliable narrator, and admits his own uncertainty as to how he became the
way he is. The only thing certain is that the Joker went through a traumatic
experience that drove him insane and forget the life he had before. Such a
concept is analyzed by Maria I. Medved
and Jens Brockmeier in their article “Continuity Amid Chaos: Neurotrauma, Loss
of Memory, and Sense of Self.” They examine the idea of neurotrauma, which is
how the brains of people who experience it become “strange” and their sense of
self is changed. While only a fictional character, the Joker, as depicted by
Moore, is not only a prime example of how neurotrauma can drastically alter a
person’s mind, but that he may deserve the reader’s sympathy, given he did go
through something horrific to become what he is now.
According to Medved and Brockmeier, people who are
afflicted with mental illness and disability eventually experience a crisis, a
threat not only one’s self and identity, but also their changed view of the
world (Medved 469). Some individuals have found that narrative helps them sort
out and find meaning within these changes (Medved 469). Narrative can also be
seen as instructions of what and what not to do in life as a way to integrate a
person back into normal society (Medved 469). Also referred to as “restitution
stories”, narratives are believed to help a person restore their former selves
at some point (Medved 470). However, others who may have difficulty working
retrieving their former self experience in “chaos narratives” and “quest
stories”, the latter of which being when a person’s illness creates a new
identity for them (Medved 470). This neurotrauma can be the result of some
affliction to a certain area of the brain, and in turn diminish one’s ability
to remember and narrate, which can radically alter any attempt an identity
construction (Medved 470). The brains of such individuals become
transmogrified, strange, and acquire new habits (Medved 470). Even then, there
could be some sentimental value for the “lost self”, even though they may not
know exactly who that was (Medved 470). Essentially, Medved and Brockmeier
insinuate that recovery of the mind and sense of self following a traumatic
experience can only be done so by the person directly affected, as long as they
are actually willing and able to open the door to their past.
In relation to the Joker, however, it seems he would not
care for Medved and Brockmeier’s ideas about recovery. He has his own feelings
towards memory and madness:
Remembering’s
dangerous. I find the past such a worrying place […] Memories can be vile,
repulsive little brutes […] But can we live without them? Memories are what our
reason is based upon. If we can’t face them, we deny reason itself! Although,
why not? We aren’t contractually tied down to rationality! […] Madness is the
emergency exit…you can just step outside and close the door on all those
dreadful things that happened.
The
Joker, Batman: The Killing Joke.
It is not just that
Joker does not want to look back at his past, but that he is unable to remember
it correctly. Quite specifically, he cannot recall quite exactly how he became
the Joker in the first place: “Sometimes I remember it one way, sometimes
another…If I’m going to have a past, I prefer it to be multiple choice!”
(Moore). He revels in his inability to remember his exact former self.
To Medved and Brockmeier, the decreased self-awareness
may not because of where there the brain is afflicted, but the “number […] of
the lesions” that are associated with it (Medved 470). According to the Joker’s
supposed origin, he had “one bad day” that drove him “as crazy as a coot”
(Moore). He was once a struggling comedian who joined up with a couple of
criminals to pull a heist at the chemical plant he used to work in order to
have enough money to provide for his wife and future child (Moore). However, on
the night of the heist, he was informed by the police beforehand that an
electrical short had killed his wife and unborn child; he tried to pull out of
the heist so he could, but stayed in due to threats from the two criminals
(Moore). Everything went wrong in the heist though, as both criminals were shot
by security, their blood splattering on the comedian, and the appearance of
Batman scared him enough to jump into a vat of chemical that would drain
outside the plant to escape (Moore). Once outside, he found that the chemicals
had bleached his skin white and his hair green, and the shock of his appearance
caused him to laugh uncontrollably (Moore). Losing his family, the fear of
being killed himself, and his disfigurement could be considered the lesions
that caused Joker’s decreased self-awareness, with so much happening to him
that he cracked under the pressure. Trying to prove that this could happen to
anyone, he attempted to do the same to Commissioner Gordon, by shooting
Gordon’s daughter Barbara pointblank, kidnapping him, stripping him down nude,
and forcibly showing him pictures he took of the wounded Barbara he also
stripped down (Moore). Gordon would be unresponsive to the Joker afterwards,
but was revealed to retain his sanity once Batman came to the rescue. If Joker
had succeeded in driving Gordon mad though, the events he was put through would
have been the lesions responsible for his trauma.
Of the three types of narrative Medved and Brockmeier go
over, the ones that would most relate to the Joker are the “chaos narrative”
and the “quest story.” The “chaos narrative” is when an individual has “little
discernible narrative order” that “makes it difficult for the sick to reflect
on their illness experience” (Medved 470). As the Joker prefers to have a
“multiple choice past” and admits to not being sure what happened to him, it
shows he has difficulty creating an exact narrative of the traumatic experience
that made him who he is. In addition, the “quest story”, as stated before, is
described as when “people claim that their illnesses or disabilities have
produced new identities” (Medved 470). Comparing the present day Joker to the
supposed comedian he was before, one can see there are drastic differences in
their characters. The comedian was a timid person only committing a crime to
help his family, fearful for his life and of Batman; The Joker, on the other
hand, takes joy in his crimes and the people he harms, as well as a fascination
with Batman instead of a fear (Moore). The drastic change this man undergoes
greatly demonstrates the idea of a radically altered identity and a
transmogrified brain.
While the Joker hates the idea of thinking about his
past, his mind does seem to go there, as he has stated to remember it in
different ways. This shows that he may have some, as Medved and Brockmeier have
described, sentimental value of the life he had before, even if he cannot
exactly recall what it was like. Even though the personalities of the Joker and
the comedian are radically different, there are small similarities between the
two. The man who would be Joker quit his job at the chemical plant to become a
comedian, but was not very successful in his endeavors (Moore). Essentially,
the man wanted to make people laugh. The Joker would also want to make people
laugh, but with more lethal and psychological methods (Moore). To be more
precise, Joker wants to make people see the world as a “black awful joke” the
way he does and drive them as mad as he is, just as he tried to do with Gordon
(Moore). In comparison, the comedian in an upset fit after an unsuccessful job
interview thought his wife was accusing him of not being serious and treating
their financial and living situation as a “big joke” (Moore). While the
comedian saw life as serious and wanted to bring laughter into it, the Joker sees
life as a big joke and wants to share the punch line with people by bringing
them down to his level. The individual’s mindset may have changed vastly, but
his goal remains the same in some way.
While Medved and Brockmeier believe that narrative can
help restore a person’s former self after their mind has an experience of
neurotrauma, it is ultimately up to the individual themselves to recover what
they lost. By the end of The Killing Joke,
once the Joker’s plan is thwarted and has nothing else to play, he surrenders
himself to Batman (Moore). In a moment of mercy, Batman pleads with the Joker
to end the long war between the two of them that will most likely lead to both
their deaths, offering to help the Joker in his rehabilitation and give him a
normal life (Moore). In response, a seemingly remorseful Joker feels that it is
“too late for that” (Moore). As Medved and Brockmeier point out, an individual
may “[feel] uneasy being labeled as ‘brain-damaged,’ because they [believe]
that this [would] further [negate] their sense of self” (Medved 471). The Joker
may see accepting Batman’s help as an admission that something is wrong with
himself, and goes against his claims that an escape from memory into madness
brings about enlightenment. He would rather stay in that state of mind than
recall the life he had before and whatever tragic event changed him so.
The ideas of Medved and Brockmeier are certainly
applicable to the mindset of the Joker depicted by Moore in The Killing Joke. The one aspect both
pieces demonstrate is that the mind can be fragile and certain events can
drastically alter who a person is and how their memory works. Despite all the
terrible things he does, the Joker does deserve some sympathy, as it is assumed
that he did live a normal life until that “one bad day.” While there is hope
for a person to put the pieces of their former life back together, the process
can only come from within, if they are willing to. For the Joker, he feels he
is too far gone. The person he once was, whoever that may have been, cannot be
revived.
Works
Cited
Medved,
Maria I., and Jens Brockmeier. "Continuity Amid Chaos: Neurotrauma, Loss
of Memory, and Sense of Self." Qualitative Health Research. 18.469
(2008): 469-479. Print.
Moore,
Alan. Batman: The Killing Joke. New York: DC Comics, 1988. Print.
Tuesday, September 3, 2013
J-Pull's Poetry Corner: The Clown's Sonnet
Welcome to the 2nd edition of J-Pull's Poetry Corner. This edition coincides with DC Comics' Villains Month, a month full of 52 one-shot issues starring some of their large assortment of supervillains. Specifically, this week releases the issue focusing on the Joker. So I figured what better time to share a Joker poem I also wrote during my final semester at EIU. So, here is "The Clown's Sonnet."
The
Clown’s Sonnet
By
Justin Pullen
My darling Batsy
Would you deny how
alike we are?
We both had that one
bad day that made us so unhinged,
Exactly what happened,
I don’t care
I try to show you the
joys of madness, but get broken bones in return
It’s fun to try, I
leave so many smiling
But long for one from
you
Your family, your
birds, your cat
Their presence makes
you weak! My performances bring out your best!
Our dance macabre will
only end by your hand
Which gives me the last
laugh
You’ll never find the
nerve
You are the order to my
chaos, both ever present
Love, J
Saturday, August 31, 2013
Comics Review: Trinity War - Worth the Continuous Build-Up (SPOILERS)
Since the start of DC's New 52 relaunch, events across their books have been building up to an event known as the Trinity War. All that was known for sometime would that it would involve Pandora, the mysterious figure at the end of "Flashpoint" that had a hand in rewriting the DC universe's timeline, the infamous box she is associated with, and heroes fighting each other to acquire it. It wasn't until the solicits arrived that revealed that event would be a crossover between the 3 main Justice League books: Justice League, Justice League of America, and Justice League Dark. While some like myself expected "Trinity War" to be its own miniseries like events usually do, I was surprised to find out that it would only be a 6 part story throughout 3 book for about 2 months. After the first month/half of the event, in which the heroes try to clear Superman's name after he accidentally killed Dr. Light seemingly because he had been corrupted by Pandora's box which he encountered earlier, I had to say that the story was well indeed worth the wait. Everything since the New 52 began has lead up to this and it was delivering. I will admit that during the second month/half, things were moving kind of slow in parts 4 and 5, but the final issue of the crossover had my jaw drop. Even though the story didn't have a true conclusion and DC had already partially revealed the ending ahead of time, they still did it in a way that left me excited for what was to come next.
One of the things people wondered about "Trinity War" was which 'trinity' they were referring to. Well when you read the story, you'll find that 3 is the magic number throughout the book:
- The three Justice Leagues: Proper, America, and Dark.
- Throughout the story, members of each League mix and match and are led by one of DC's main trinity, Superman, Batman, and Wonder Woman, as they try and figure out what's going on.
- The Trinity of Sin, Pandora, the Phantom Stranger, and the Question, all play a role in this story, as well as assist or are hunted by one of the mixed-up Leagues. Pandora is hunted by Wonder Woman's group, while Phantom Stranger and Question assist Batman and Superman's groups, respectively.
- Aside from the Leagues, the other groups involved are government organization A.R.G.U.S. and the Outsider's Secret Society of Supervillains.
- The Crime Syndicate of Earth-3 arrive in the story's conclusion.
- The Atom was revealed to be a triple agent, working for the Justice League, JLA, and ultimately revealing herself to originally be Atomica from Earth-3, arriving with the Outsider.
It's probably clear, but it was the last issue that really made this event for me. I did not expect Atom to be working with the Society, that she was responsible for Superman killing Dr. Light by putting a sliver of Kryptonite in his brain, or that she was originally from Earth 3. It was quite alot of twists. Not only that, but I was shocked when Cyborg's armor became sentient and separated itself from Victor's remaining human parts, becoming I assume to be new Crime Syndicate member, Grid. With the push Cyborg's been getting the last few years, it makes me wonder if or how long Victor will survive without his prosthetics. I can't really see him dying, but I can't predict that far ahead.
As for the Syndicate itself, I liked what I had seen so far. For starters, when the Earth-3 Aquaman (known as Sea King) showed up, it was a nice little nod to the 90's Aquaman with a hook.
Unfortunately, Sea King didn't survive the transportation between worlds. I guess compared to the New 52's prime badass Aquaman, this evil Aquaman is just the opposite. Oh well. Nice joke from Geoff Johns though, even if you have to dig to figure it out.
Aside from that, while it was rumored that the Outsider would turn out to be Alfred of Earth-3, it didn't make it even less cool when he addressed Owlman as his master. Speaking of which, the symbol he had reminded me of the Court of Owls from Batman. Makes me wonder if Earth-3 had a heroic Court of Bats.
One last point of interest was that the Syndicate brought a prisoner with them with a bag on their head. It most likely hood, it's probably the heroic Alexander Luthor of Earth-3.
While "Trinity War" didn't have a true conclusion, it acted as a lead-in to DC's true event, "Forever Evil." It took me awhile to think about it, but the end of "Trinity War" did its job; it got me even more excited for what's to come next in "Forever Evil." It's like when TV shows' season finales have a huge cliffhanger that makes you anxious for the next season to start.
As part of a larger story, "Trinity War" does a good job introducing the latest threat to the DC Universe, and despite being just a lead-in, it was a wild ride.
STORY RATING: 9/10
RECOMMENDATION RATING: N/A
Since the story isn't truly over, I'll be withholding my recommendation rating for "Trinity War" until the conclusion of "Forever Evil" next year, so my recommendation rating then will be for both stories as a whole. Until then, let's see where the story goes next...
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